Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Levels/Basics/Props/TetherBall/tether_ball_mi.tether_ball_mi'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Levels/Basics/Props/TetherBall/tether_ball_mi.tether_ball_mi'
        MaterialSlotName = tether_ball_mat
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 38.7374, 0, 0, 0 }
        }
    }
}
Sockets[1] = {  }
ExtendedBounds =
{
    Origin = { X=0, Y=0, Z=-9.421 }
    BoxExtent = { X=10, Y=10, Z=9.84527 }
    SphereRadius = 10.0012
}
